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ACMDIS
2008
ACM
15 years 1 months ago
Reflecting human behavior to motivate desirable lifestyle
Ambient lifestyle feedback systems are embedded computer systems designed to motivate changes in a person's lifestyle by reflecting an interpretation of targeted behavior bac...
Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, ...
AAAI
2008
15 years 2 months ago
Speech-enabled Card Games for Language Learners
This paper debuts a novel application of speech recognition to foreign language learning. We present a generic framework for developing user-customizable card games designed to ai...
Ian McGraw, Stephanie Seneff
CHI
2006
ACM
16 years 4 days ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
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MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 5 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
EDBT
2006
ACM
118views Database» more  EDBT 2006»
15 years 12 months ago
On Honesty in Sovereign Information Sharing
Abstract. We study the following problem in a sovereign informationsharing setting: How to ensure that the individual participants, driven solely by self-interest, will behave hone...
Rakesh Agrawal, Evimaria Terzi