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» Designing games with a purpose
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95
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ACMACE
2007
ACM
15 years 2 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
162
Voted
FTEDA
2006
208views more  FTEDA 2006»
15 years 25 days ago
FPGA Design Automation: A Survey
Design automation or computer-aided design (CAD) for field programmable gate arrays (FPGAs) has played a critical role in the rapid advancement and adoption of FPGA technology ove...
Deming Chen, Jason Cong, Peichen Pan
90
Voted
CHI
2006
ACM
16 years 1 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
114
Voted
CHI
2006
ACM
16 years 1 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
15 years 7 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin