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CHI
2007
ACM
16 years 6 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
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CHI
2007
ACM
16 years 6 months ago
Voyagers and voyeurs: supporting asynchronous collaborative information visualization
This paper describes mechanisms for asynchronous collaboration in the context of information visualization, recasting visualizations as not just analytic tools, but social spaces....
Jeffrey Heer, Fernanda B. Viégas, Martin Wa...
CHI
2007
ACM
16 years 6 months ago
Mobile kits and laptop trays: managing multiple devices in mobile information work
A study at a large IT company shows that mobile information workers frequently migrate work across devices (here: smartphones, desktop PCs, laptops). While having multiple devices...
Antti Oulasvirta, Lauri Sumari
CHI
2007
ACM
16 years 6 months ago
Selection-based note-taking applications
The increasing integration of education and technology has led to the development of a range of note-taking applications. Our project's goal is to provide empirical data to g...
Aaron Bauer, Kenneth R. Koedinger
CHI
2006
ACM
16 years 6 months ago
The television will be revolutionized: effects of PVRs and filesharing on television watching
This paper investigates television-watching practices amongst early adopters of personal hard-disk video recorders (PVRs such as TiVotm ) and Internet downloading of shows. Throug...
Barry Brown, Louise Barkhuus