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CHI
2006
ACM
16 years 6 months ago
"Alone together?": exploring the social dynamics of massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2006
ACM
16 years 6 months ago
Understanding photowork
In this paper we introduce the notion of "photowork" as the activities people perform with their digital photos after capture but prior to end use such as sharing. Surpr...
David S. Kirk, Abigail Sellen, Carsten Rother, Ken...
CHI
2006
ACM
16 years 6 months ago
The effect of speech recognition accuracy rates on the usefulness and usability of webcast archives
The widespread availability of broadband connections has led to an increase in the use of Internet broadcasting (webcasting). Most webcasts are archived and accessed numerous time...
Cosmin Munteanu, Ronald Baecker, Gerald Penn, Elai...
CHI
2006
ACM
16 years 6 months ago
Everyday practices with mobile video telephony
The mobile phone allowed people to communicate when and where they wanted, dramatically changing how audio telephony was integrated into daily life. With video telephony services ...
Kenton O'Hara, Alison Black, Matthew Lipson
CHI
2006
ACM
16 years 6 months ago
Reality testing: HCI challenges in non-traditional environments
Non-traditional environments often change rapidly without forewarning, are difficult or impossible to control, and have other environmental and operational constraints that cannot...
Gisele Bennett, Gitte Lindgaard, Bruce Tsuji, Kay ...