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EUROSSC
2008
Springer
15 years 7 months ago
Raising Awareness about Space via Vibro-Tactile Notifications
Human perception, in a world of continuous and seamless exposure to visual and auditory stimuli, is increasingly challenged to information overload. Among the primary human senses,...
Andreas Riener, Alois Ferscha
CHINZ
2007
ACM
15 years 9 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
ACMACE
2006
ACM
15 years 9 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
CHINZ
2005
ACM
15 years 7 months ago
Graphical abstract help
re the use of abstracted screenshots as part of a new help interface. Graphstract, an implementation of a graphical help system, extends the ideas of textually oriented Minimal Ma...
Jeff Huang, Bo Lu, Michael B. Twidale
BCSHCI
2008
15 years 7 months ago
Creating creative processes: a workshop demonstrating a methodological approach for subjects between the sciences and the arts
There is a lack of `explicit education' of different modes of creativity and different methodologies for initiating creative processes. This is important for not only art pra...
Carola Boehm