Human perception, in a world of continuous and seamless exposure to visual and auditory stimuli, is increasingly challenged to information overload. Among the primary human senses,...
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
re the use of abstracted screenshots as part of a new help interface. Graphstract, an implementation of a graphical help system, extends the ideas of textually oriented Minimal Ma...
There is a lack of `explicit education' of different modes of creativity and different methodologies for initiating creative processes. This is important for not only art pra...