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NETGAMES
2003
ACM
15 years 4 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
ICICS
2003
Springer
15 years 4 months ago
Secure Route Structures for the Fast Dispatch of Large-Scale Mobile Agents
Abstract. For the application of large-scale mobile agents in a distributed environment, where a large number of computers are connected together to enable the large-scale sharing ...
Yan Wang 0002, Chi-Hung Chi, Tieyan Li
MSE
2002
IEEE
198views Hardware» more  MSE 2002»
15 years 4 months ago
BSS: A New Approach for Watermark Attack
Digital watermarking is the enabling technology to prove ownership on copyrighted material, detect originators of illegally made copies, monitor the usage of the copyrighted multi...
Jiang Du, Choong-Hoon Lee, Heung-Kyu Lee, Young-Ho...
ISRR
2001
Springer
121views Robotics» more  ISRR 2001»
15 years 3 months ago
Towards a Realistic Medical Simulator using Virtual Environments and Haptic Interaction
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Christian Laugier, César Mendoza, Kenneth S...
ASYNC
2000
IEEE
122views Hardware» more  ASYNC 2000»
15 years 3 months ago
DUDES: A Fault Abstraction and Collapsing Framework for Asynchronous Circuits
Fault Abstraction and Collapsing Framework for Asynchronous Circuits Philip P. Shirvani, Subhasish Mitra Center for Reliable Computing Stanford University Stanford, CA Jo C. Eberge...
Philip P. Shirvani, Subhasish Mitra, Jo C. Ebergen...
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