This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by p...
We describe some techniques that can be used to represent and detect deformable shapes in images. The main difficulty with deformable template models is the very large or infinite...
To detect multiple objects of interest, the methods based on Hough transform use non-maxima supression or mode seeking in order to locate and to distinguish peaks in Hough images....
This paper describes a new technique for allowing multiple users to haptically interact with a set of deformable slowly-simulated objects in a stable manner. Stability has been ap...
Federico Barbagli, John Kenneth Salisbury Jr., Dom...