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ACMACE
2005
ACM
13 years 11 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
CE
2007
122views more  CE 2007»
13 years 6 months ago
Employing virtual humans for education and training in X3D/VRML worlds
Web-based education and training provides a new paradigm for imparting knowledge; students can access the learning material anytime by operating remotely from any location. Web3D ...
Lucio Ieronutti, Luca Chittaro
BVAI
2007
Springer
14 years 12 days ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...
IVA
2009
Springer
14 years 24 days ago
Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations
Currently, applications that focus on providing conversations with virtual humans require extensive work to create robust conversational models. We present a new approach called Hu...
Brent Rossen, Scott Lind, Benjamin Lok
ACMACE
2006
ACM
14 years 6 days ago
Straw-like user interface: virtual experience of the sensation of drinking using a straw
The Straw-like User Interface is a novel interface system that allows us to virtually experience the sensations of drinking. These sensations are created based on referencing samp...
Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Sat...