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AGS
2009
Springer
15 years 11 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
ICTAI
2003
IEEE
15 years 9 months ago
Transportation Bid Analysis Optimization with Shipper Input
This paper extends carrier assignment models used in bid analysis for transportation procurement to incorporate shipper business considerations. These include restricting carrier ...
Yunsong Guo, Andrew Lim, Brian Rodrigues
SOCIALCOM
2010
15 years 2 months ago
Development of Communication Model for Social Robots Based on Mobile Service
This paper describes an interactive social agent platform which examines anthropomorphic robot features in the mobile phone usage context. Our system is smart phone based robot age...
Ji-Dong Yim, Sungkuk Chun, Keechul Jung, Christoph...
ICMI
2005
Springer
162views Biometrics» more  ICMI 2005»
15 years 9 months ago
Distributed pointing for multimodal collaboration over sketched diagrams
A problem faced by groups that are not co-located but need to collaborate on a common task is the reduced access to the rich multimodal communicative context that they would have ...
Paulo Barthelmess, Edward C. Kaiser, Xiao Huang, D...
ACMACE
2009
ACM
15 years 10 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...