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» Developing a Generic Augmented-Reality Interface
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CHI
2006
ACM
15 years 9 months ago
Active CyberCode: a directly controllable 2D code
Many augmented reality (AR) applications which overlay computer graphics on a real image have been developed. One of the limitations of such applications is that a user has to con...
Yuji Ayatsuka, Jun Rekimoto
86
Voted
CHI
2006
ACM
15 years 9 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
104
Voted
ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
GRAPHITE
2004
ACM
15 years 2 months ago
Augmenting the science centre and museum experience
Recent advances in computer graphics and interactive techniques have increased the visual quality and flexibility of Augmented Reality (AR) applications. This, in turn has increas...
Eric Woods, Mark Billinghurst, Julian Looser, Grah...
VRCAI
2004
ACM
15 years 2 months ago
Mixed reality training application for an oil refinery: user requirements
Introducing mixed reality (MR) into safety-critical environment like oil refinery is difficult, since the environment and organization lays demanding restrictions for the applicat...
Marjaana Träskbäck, Michael Haller