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2010
ACM
14 years 7 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
AAIM
2009
Springer
143views Algorithms» more  AAIM 2009»
14 years 7 months ago
Discrete online TSP
In this paper we introduce a discrete version of the online traveling salesman problem (DOLTSP). We represent the metric space using a weighted graph, where the server is allowed t...
Mauro Aprea, Esteban Feuerstein, Gustavo Sadovoy, ...
92
Voted
FAST
2009
14 years 7 months ago
A Framework for Fine-grained Data Integration and Curation, with Provenance, in a Dataspace
Some tasks in a dataspace (a loose collection of heterogeneous data sources) require integration of fine-grained data from diverse sources. This work is often done by end users kn...
David W. Archer, Lois M. L. Delcambre, David Maier
FPGA
2009
ACM
168views FPGA» more  FPGA 2009»
14 years 7 months ago
Large-scale wire-speed packet classification on FPGAs
Multi-field packet classification is a key enabling function of a variety of network applications, such as firewall processing, Quality of Service differentiation, traffic billing...
Weirong Jiang, Viktor K. Prasanna
GECCO
2009
Springer
162views Optimization» more  GECCO 2009»
14 years 7 months ago
Uncertainty handling CMA-ES for reinforcement learning
The covariance matrix adaptation evolution strategy (CMAES) has proven to be a powerful method for reinforcement learning (RL). Recently, the CMA-ES has been augmented with an ada...
Verena Heidrich-Meisner, Christian Igel