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NETGAMES
2005
ACM
15 years 11 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
GECCO
2004
Springer
164views Optimization» more  GECCO 2004»
15 years 11 months ago
Fuzzy Dominance Based Multi-objective GA-Simplex Hybrid Algorithms Applied to Gene Network Models
Hybrid algorithms that combine genetic algorithms with the Nelder-Mead simplex algorithm have been effective in solving certain optimization problems. In this article, we apply a s...
Praveen Koduru, Sanjoy Das, Stephen Welch, Judith ...
VLDB
2004
ACM
111views Database» more  VLDB 2004»
15 years 11 months ago
Technology Challenges in a Data Warehouse
This presentation will discuss several database technology challenges that are faced when building a data warehouse. It will touch on the challenges posed by high capacity drives ...
Ramesh Bhashyam
ICRA
2002
IEEE
187views Robotics» more  ICRA 2002»
15 years 10 months ago
Trajectory Planning using Reachable-State Density Functions
:This paper presents a trajectory planning algorithm for mobile robots which may be subject to kinodynamic constraints. Using computational methods from noncommutative harmonic ana...
Richard Mason, Joel W. Burdick
SAINT
2002
IEEE
15 years 10 months ago
Incremental Hoarding and Reintegration in Mobile Environments
Disconnection is one of the popular techniques for operating in mobile environments and is here to stay, until long-range wireless connectivity becomes a reality. However, disconn...
Abdelsalam Helal, Abhinav Khushraj, Jinsuo Zhang