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AVI
2008
15 years 2 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
94
Voted
GRAPHICSINTERFACE
2007
15 years 1 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
86
Voted
ALENEX
2003
139views Algorithms» more  ALENEX 2003»
15 years 1 months ago
Interpolation over Light Fields with Applications in Computer Graphics
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
F. Betul Atalay, David M. Mount
88
Voted
IMAGING
2001
15 years 1 months ago
High Dynamic Range Imaging
The ultimate in color reproduction is a display that can produce arbitrary spectral content over a 300-800 nm range with 1 arc-minute resolution in a full spherical hologram. Alth...
Greg Ward
101
Voted
VMV
2004
167views Visualization» more  VMV 2004»
15 years 1 months ago
GPU-PIV
Digital Particle Image Velocimetry (PIV) is an optical technique used to measure the velocity of seeded particles in real flow. A CCD camera captures the flow field twice under ex...
Thomas Schiwietz, Rüdiger Westermann