We introduce an algorithm for reconstructing watertight surfaces from unoriented point sets. Using the Voronoi diagram of the input point set, we deduce a tensor field whose princ...
Pierre Alliez, David Cohen-Steiner, Yiying Tong, M...
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
We present an efficient colon flattening algorithm using conformal structure, which is angle-preserving and minimizes the global distortion. Moreover, our algorithm is general w...
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Particle-based simulations are a popular tool for researchers in various sciences. In combination with the availability of ever larger COTS clusters and the consequently increasin...