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VC
2010
135views more  VC 2010»
15 years 7 days ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
127
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CGF
2010
144views more  CGF 2010»
15 years 2 months ago
Illustrative White Matter Fiber Bundles
Diffusion Tensor Imaging (DTI) has made feasible the visualization of the fibrous structure of the brain white matter. In the last decades, several fiber-tracking methods have bee...
Ron Otten, Anna Vilanova, Huub van De Wetering
VMV
2004
103views Visualization» more  VMV 2004»
15 years 3 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
VR
1993
IEEE
103views Virtual Reality» more  VR 1993»
15 years 6 months ago
Data Complexity for Virtual Reality: Where do all the Triangles Go?
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and 40K triangles. While there is wide variance by individual object, the overall t...
Michael F. Deering
CVGIP
2004
98views more  CVGIP 2004»
15 years 1 months ago
Topological volume skeletonization and its application to transfer function design
Topological volume skeletonization is a novel approach for automating transfer function design in visualization by extracting the topological structure of a volume dataset. The sk...
Shigeo Takahashi, Yuriko Takeshima, Issei Fujishir...