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» Displaced subdivision surfaces
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NPAR
2000
ACM
15 years 4 months ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen
CGI
2001
IEEE
15 years 3 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
DAGSTUHL
2008
15 years 1 months ago
Transfinite Interpolation for Well-Definition in Error Analysis in Solid Modelling
An overall approach to the problem of error analysis in the context of solid modelling, analogous to the standard forward/backward error analysis of Numerical Analysis, was describ...
Neil F. Stewart, Malika Zidani
94
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VISSYM
2004
15 years 1 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea
ICIP
2003
IEEE
16 years 1 months ago
Classification of textures seen from different distances and under varying illumination direction
Changes in the angle of illumination incident upon a 3D surface texture can significantly alter its appearance, implying variations in the image texture. These texture variations ...
Xavier Lladó, Joan Martí, Maria Petr...