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NETGAMES
2003
ACM
15 years 9 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
IDEAL
2003
Springer
15 years 9 months ago
Detecting Distributed Denial of Service (DDoS) Attacks through Inductive Learning
As the complexity of Internet is scaled up, it is likely for the Internet resources to be exposed to Distributed Denial of Service (DDoS) flooding attacks on TCP-based Web servers....
Sanguk Noh, Cheolho Lee, Kyunghee Choi, Gihyun Jun...
ILP
2003
Springer
15 years 9 months ago
Mining Model Trees: A Multi-relational Approach
In many data mining tools that support regression tasks, training data are stored in a single table containing both the target field (dependent variable) and the attributes (indepe...
Annalisa Appice, Michelangelo Ceci, Donato Malerba
DESRIST
2009
Springer
109views Education» more  DESRIST 2009»
15 years 9 months ago
The constitutive and the instrumental in social design
Simon’s The Sciences of the Artificial is rightly influential as a founding text in design research in the information systems field (IS). Simon’s contributions in the same vo...
Murali Venkatesh
DESRIST
2009
Springer
79views Education» more  DESRIST 2009»
15 years 9 months ago
Power of peripheral designers: how users learn to design
In information system development, end-users often participate in design and in many cases learn to design their own system. Design, however, requires a distinct approach that use...
Yutaka Yamauchi