Sciweavers

105 search results - page 13 / 21
» Distributed Checkpointing Using Synchronized Clocks
Sort
View
NETGAMES
2003
ACM
15 years 9 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
DSN
2005
IEEE
15 years 9 months ago
Design Time Reliability Analysis of Distributed Fault Tolerance Algorithms
Designing a distributed fault tolerance algorithm requires careful analysis of both fault models and diagnosis strategies. A system will fail if there are too many active faults, ...
Elizabeth Latronico, Philip Koopman
DAC
2008
ACM
16 years 5 months ago
Variation-adaptive feedback control for networks-on-chip with multiple clock domains
This paper discusses the use of networks-on-chip (NoCs) consisting of multiple voltage-frequency islands to cope with power consumption, clock distribution and parameter variation...
Ümit Y. Ogras, Diana Marculescu, Radu Marcule...
WISES
2004
15 years 5 months ago
Wireless Time-Triggered Real-Time Communication
-- Due to the increasing demand for mobility in the area of distributed systems, the use of wireless communication gains in importance. We present a wireless real-time communicatio...
Bernhard Huber, Wilfried Elmenreich
WECWIS
2006
IEEE
97views ECommerce» more  WECWIS 2006»
15 years 10 months ago
On State Synchronization of Business Conversations
The paper assumes that business interactions between trading partners are composed of well defined conversations (tasks), such as issue a purchase order, process payment, refund m...
Carlos Molina-Jiménez, Santosh K. Shrivasta...