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CGF
2007
149views more  CGF 2007»
14 years 11 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
SAC
2006
ACM
15 years 5 months ago
Operating system multilevel load balancing
This paper describes an algorithm that allows Linux to perform multilevel load balancing in NUMA computers. The Linux scheduler implements a load balancing algorithm that uses str...
Mônica Corrêa, Avelino Francisco Zorzo...
ICCV
2009
IEEE
16 years 4 months ago
Efficient subset selection based on the Renyi entropy
Many machine learning algorithms require the summation of Gaussian kernel functions, an expensive operation if implemented straightforwardly. Several methods have been proposed t...
Vlad I. Morariu1, Balaji V. Srinivasan, Vikas C. R...
CVPR
2004
IEEE
16 years 1 months ago
Learning Distance Functions for Image Retrieval
Image retrieval critically relies on the distance function used to compare a query image to images in the database. We suggest to learn such distance functions by training binary ...
Tomer Hertz, Aharon Bar-Hillel, Daphna Weinshall
CVPR
2004
IEEE
16 years 1 months ago
Spatially Coherent Clustering Using Graph Cuts
Feature space clustering is a popular approach to image segmentation, in which a feature vector of local properties (such as intensity, texture or motion) is computed at each pixe...
Ramin Zabih, Vladimir Kolmogorov