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NETGAMES
2003
ACM
15 years 8 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
143
Voted
MIDDLEWARE
2004
Springer
15 years 8 months ago
Developing and Managing Software Components in an Ontology-Based Application Server
Application servers provide many functionalities commonly needed in the development of a complex distributed application. So far, the functionalities have mostly been developed an...
Daniel Oberle, Andreas Eberhart, Steffen Staab, Ra...
ICIP
2008
IEEE
16 years 4 months ago
Localization of sparse image tampering via random projections
Hashes can be used to provide authentication of multimedia contents. In the case of images, a hash can be used to detect whether the data has been modified in an illegitimate way....
Marco Tagliasacchi, Giuseppe Valenzise, Stefano Tu...
114
Voted
SIGSOFT
2009
ACM
16 years 3 months ago
Symbolic pruning of concurrent program executions
We propose a new algorithm for verifying concurrent programs, which uses concrete executions to partition the program into a set of lean partitions called concurrent trace program...
Chao Wang, Swarat Chaudhuri, Aarti Gupta, Yu Yang
105
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PDP
2009
IEEE
15 years 9 months ago
PsycoTrace: Virtual and Transparent Monitoring of a Process Self
PsycoTrace is a set of tools to protect a process P from attacks that alter P self as specified by its source code. P self is specified in terms of legal traces of system calls ...
Fabrizio Baiardi, Dario Maggiari, Daniele Sgandurr...