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HPDC
2007
IEEE
15 years 11 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
RTSS
2006
IEEE
15 years 11 months ago
Distributed Utilization Control for Real-Time Clusters with Load Balancing
Recent years have seen rapid growth of online services that rely on large-scale server clusters to handle high volume of requests. Such clusters must adaptively control the CPU ut...
Yong Fu, Hongan Wang, Chenyang Lu, Ramu Sharat Cha...
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ATAL
2008
Springer
15 years 7 months ago
Computer science and game theory
Game theory has been playing an increasingly visible role in computer science, in areas as diverse as artificial intelligence, theory, and distributed systems, among others. I tak...
Yoav Shoham
NETGAMES
2005
ACM
15 years 10 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng