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» Distributed Interaction in Virtual Spaces
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103
Voted
CHI
2005
ACM
16 years 3 months ago
Virtual rear projection: do shadows matter?
Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection ...
Jay Summet, Gregory D. Abowd, Gregory M. Corso, Ja...
150
Voted
CSCW
2004
ACM
15 years 3 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
128
Voted
VR
2002
IEEE
133views Virtual Reality» more  VR 2002»
15 years 3 months ago
Distributed Display Approach Using PHMD with Infrared Camera
The aim of this study is to explore the feasibility of multiple display environment technology in the real world. In this paper, the wearable projector, with an infrared camera an...
Ryugo Kijima, Kenji Haza, Yoshihiro Tada, Takeo Oj...
103
Voted
WETICE
1997
IEEE
15 years 7 months ago
Communication Visibility in Shared Virtual Worlds
Though the service of shared virtual worlds is an active area of research, little effort has been made to optimize such systems for urban world spaces. Tracking the motion, action...
Michael V. Capps, Seth J. Teller
123
Voted
JSSPP
1995
Springer
15 years 7 months ago
The Interaction between Memory Allocation and Adaptive Partitioning in Message-Passing Multicomputers
Abstract. Most studies on adaptive partitioning policies for scheduling parallel jobs on distributed memory parallel computers ignore the constraints imposed by the memory requirem...
Sanjeev Setia