We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
—In densely populated cities, Wi-Fi networks—private or otherwise—are ubiquitous. We focus on the provision of citywide broadband communication capability to mobile users thr...
Elias C. Efstathiou, Pantelis A. Frangoudis, Georg...
We consider the problem of optimal channel access to provide quality of service (QoS) for data transmission in cognitive vehicular networks. In such a network the vehicular nodes ...
This paper proves a necessary and sufficient condition for the existence of iterative algorithms that achieve approximate Byzantine consensus in arbitrary directed graphs, where e...
Next generation applications and architectures (for example, Grids) are driving radical changes in the nature of traffic, service models, technology, and cost, creating opportunit...
Tal Lavian, Joe Mambretti, Doug Cutrell, Howard J....