We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
— We consider a dense fading multi-user network with multiple active multi-antenna source-destination pair terminals communicating simultaneously through a large common set of K ...
Large-scale donation-based distributed infrastructures need to cope with the inherent unreliability of participant nodes. A widely-used work scheduling technique in such environme...
Krishnaveni Budati, Jason D. Sonnek, Abhishek Chan...
Abstract. Current trends in CMPs indicate that the core count will increase in the near future. One of the main performance limiters of these forthcoming microarchitectures is the ...
Increasing size and geographical separation of design data and teams has created a need for a network-based electronic design environment that is scaleable, adaptable, secure, hig...
Francis L. Chan, Mark D. Spiller, A. Richard Newto...