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NETGAMES
2003
ACM
15 years 8 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
153
Voted
PLDI
2003
ACM
15 years 8 months ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
130
Voted
WS
2003
ACM
15 years 8 months ago
An authentication framework for hierarchical ad hoc sensor networks
Recent results indicate scalability problems for flat ad hoc networks. To address the issue of scalability, self-organizing hierarchical ad hoc architectures are being investigat...
Mathias Bohge, Wade Trappe
WSNA
2003
ACM
15 years 8 months ago
Role-based hierarchical self organization for wireless ad hoc sensor networks
Efficiently self organizing a network hierarchy with specific assignment of roles (or tasks) to sensors based on their physical wireless connectivity and sensing characteristics ...
Manish Kochhal, Loren Schwiebert, Sandeep K. S. Gu...
XMLSEC
2003
ACM
15 years 8 months ago
An access control framework for business processes for web services
Business Processes for Web Services are the new paradigm for the lightweight integration of business from different enterprises. Whereas the security and access control policies ...
Hristo Koshutanski, Fabio Massacci