Queueing network models have been extensively applied to represent and analyze resource sharing systems such as communication and computer systems and they have proved to be a pow...
Time-triggered systems are distributed systems in which the nodes are independently-clocked but maintain synchrony with one another. Time-triggered protocols depend on the synchro...
The goal of Byzantine Broadcast (BB) is to allow a set of fault-free nodes to agree on information that a source node wants to broadcast to them, in the presence of Byzantine faul...
Embedded systems are rapidly growing in size, complexity, distribution, and heterogeneity. As a result, the traditional practice of developing one-off embedded applications that a...
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...