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ECLIPSE
2006
ACM
15 years 8 months ago
Lighthouse: coordination through emerging design
Despite the fact that software development is an inherently collaborative activity, a great deal of software development is spent with developers in isolation, working on their ow...
Isabella A. da Silva, Ping Chen, Christopher van d...
158
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HRI
2006
ACM
15 years 8 months ago
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
The design and development of social robots that interact and assist people in daily life requires moving into unconstrained daily-life environments. This presents unexplored meth...
Fumihide Tanaka, Javier R. Movellan, Bret Fortenbe...
VRCAI
2006
ACM
15 years 8 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
SI3D
2005
ACM
15 years 8 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
15 years 7 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni