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NETGAMES
2003
ACM
15 years 11 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
CCS
2007
ACM
16 years 10 days ago
Managing RBAC states with transitive relations
In this paper, we study the maintenance of role-based access control (RBAC) models in database environments using transitive closure relations. In particular, the algorithms that ...
Chaoyi Pang, David P. Hansen, Anthony J. Maeder
SPIN
2004
Springer
15 years 11 months ago
Explicit State Model Checking with Hopper
The Murϕ-based Hopper tool is a general purpose explicit model checker. Hopper leverages Murϕ’s class structure to implement new algorithms. Hopper differs from Murϕ in that i...
Michael Jones, Eric Mercer
ICS
2011
Tsinghua U.
14 years 9 months ago
Hystor: making the best use of solid state drives in high performance storage systems
With the fast technical improvement, flash memory based Solid State Drives (SSDs) are becoming an important part of the computer storage hierarchy to significantly improve perfo...
Feng Chen, David A. Koufaty, Xiaodong Zhang
ISHPC
2003
Springer
15 years 11 months ago
Code and Data Transformations for Improving Shared Cache Performance on SMT Processors
Simultaneous multithreaded processors use shared on-chip caches, which yield better cost-performance ratios. Sharing a cache between simultaneously executing threads causes excessi...
Dimitrios S. Nikolopoulos