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131
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NETGAMES
2006
ACM
15 years 8 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
125
Voted
ICDCSW
2005
IEEE
15 years 8 months ago
Adaptive Real-Time Anomaly Detection with Improved Index and Ability to Forget
Anomaly detection in IP networks, detection of deviations from what is considered normal, is an important complement to misuse detection based on known attack descriptions. Perfor...
Kalle Burbeck, Simin Nadjm-Tehrani
SUTC
2010
IEEE
15 years 6 months ago
A Log-Ratio Information Measure for Stochastic Sensor Management
—In distributed sensor networks, computational and energy resources are in general limited. Therefore, an intelligent selection of sensors for measurements is of great importance...
Daniel Lyons, Benjamin Noack, Uwe D. Hanebeck
116
Voted
CEC
2005
IEEE
15 years 4 months ago
Multi-objective optimisation of the pump scheduling problem using SPEA2
Abstract- Significant operational cost and energy savings can be achieved by optimising the schedules of pumps, which pump water from source reservoirs to storage tanks, in Water ...
Manuel López-Ibáñez, T. Devi ...
158
Voted
PODC
2012
ACM
13 years 5 months ago
On the (limited) power of non-equivocation
In recent years, there have been a few proposals to add a small amount of trusted hardware at each replica in a Byzantine fault tolerant system to cut back replication factors. Th...
Allen Clement, Flavio Junqueira, Aniket Kate, Rodr...