We investigate the use of dynamic load balancing for more efficient parallel Lattice Boltzmann Method (LBM) Free Surface simulations. Our aim is to produce highly detailed fluid ...
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Self-organization is built upon two main building blocks: adaptive and uncoupled interaction mechanisms and context-awareness. Here we show how the middleware TOTA (Tuples On The ...
ct 9 It is often useful to know the positions of nodes in a network. However, in a large network it is impractical to build a 10 single global map. In this paper, we present a new ...