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» Distributed computation of virtual coordinates
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177
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AFRIGRAPH
2010
ACM
15 years 7 months ago
Dynamic load balancing of Lattice Boltzmann free-surface fluid animations
We investigate the use of dynamic load balancing for more efficient parallel Lattice Boltzmann Method (LBM) Free Surface simulations. Our aim is to produce highly detailed fluid ...
Ashley Reid, James E. Gain, Michelle Kuttel
158
Voted
ACSC
2010
IEEE
14 years 10 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
SI3D
2003
ACM
15 years 9 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
131
Voted
ATAL
2003
Springer
15 years 9 months ago
Self-Organization in Multi Agent Systems: A Middleware Approach
Self-organization is built upon two main building blocks: adaptive and uncoupled interaction mechanisms and context-awareness. Here we show how the middleware TOTA (Tuples On The ...
Marco Mamei, Franco Zambonelli
ADHOC
2006
113views more  ADHOC 2006»
15 years 3 months ago
Positioning using local maps
ct 9 It is often useful to know the positions of nodes in a network. However, in a large network it is impractical to build a 10 single global map. In this paper, we present a new ...
Yi Shang, Wheeler Ruml, Markus P. J. Fromherz