This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
We present a physically-inspired model of wax crayons, which synthesizes drawings from collections of userspecified strokes. Paper is represented by a height-field texture, and ...
Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic sim...
This paper describes a method for controlling the multi-phase smoke animation that uses Lagrangian particles. Previous methods need several density fields to simulate different typ...