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» Distributed server replication in large scale networks
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HOTI
2005
IEEE
15 years 3 months ago
Challenges in Building a Flat-Bandwidth Memory Hierarchy for a Large-Scale Computer with Proximity Communication
Memory systems for conventional large-scale computers provide only limited bytes/s of data bandwidth when compared to their flop/s of instruction execution rate. The resulting bo...
Robert J. Drost, Craig Forrest, Bruce Guenin, Ron ...
CMG
2003
14 years 11 months ago
{Performance Modeling and Evaluation of Large-Scale J2EE Applications
The queueing Petri net (QPN) paradigm provides a number of benefits over conventional modeling paradigms such as queueing networks and generalized stochastic Petri nets. Using qu...
Samuel Kounev, Alejandro P. Buchmann
IJVR
2008
125views more  IJVR 2008»
14 years 9 months ago
Intelligent Mobile Agents for Large-Scale Collaborative Virtual Environment
The Web3D technologies make it possible to create Collaborative Virtual Environment (CVE) in the popular Internet, thus promoting the popularity of CVE scientific applications to b...
Qingping Lin, Liang Zhang, Sun Ding, Guorui Feng, ...
NETGAMES
2003
ACM
15 years 3 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
VTC
2010
IEEE
201views Communications» more  VTC 2010»
14 years 8 months ago
iTETRIS: Adaptation of ITS Technologies for Large Scale Integrated Simulation
1 —the European Union (EU) Framework Program 7 (FP7) funded project, iTETRIS [1] (An Integrated Wireless and Traffic Platform for Real-Time Road Traffic Management Solutions) tar...
Vineet Kumar, Lan Lin, Daniel Krajzewicz, Fatma Hr...