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NETGAMES
2003
ACM
15 years 4 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
JUCS
2008
145views more  JUCS 2008»
14 years 11 months ago
Development of Ambient Intelligence Systems Based on Collaborative Task Models
: So far, the Ambient Intelligence (AmI) paradigm has been applied to the development of a great variety of real systems. They use advanced technologies such as ubiquitous computin...
Roberto F. Arroyo, Miguel Gea, José Luis Ga...
113
Voted
JMM2
2006
126views more  JMM2 2006»
14 years 11 months ago
Modeling Augmented Reality User Interfaces with SSIML/AR
Augmented Reality (AR) technologies open up new possibilities especially for task-focused domains such as assembly and maintenance. However, it can be noticed that there is still a...
Arnd Vitzthum, Heinrich Hussmann
82
Voted
ML
2008
ACM
14 years 11 months ago
A bias/variance decomposition for models using collective inference
Bias/variance analysis is a useful tool for investigating the performance of machine learning algorithms. Conventional analysis decomposes loss into errors due to aspects of the le...
Jennifer Neville, David Jensen
179
Voted
GIS
2003
ACM
16 years 4 days ago
Computational data modeling for network-constrained moving objects
Advances in wireless communications, positioning technology, and other hardware technologies combine to enable a range of applications that use a mobile user's geo-spatial da...
Laurynas Speicys, Christian S. Jensen, Augustas Kl...