We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
We use two fourth order geometric partial differential equations to efficiently solve several surface modelling problems, including the surface blending, the N-sided hole fillin...
We present a fast goal-directed motion synthesis technique that integrates sample-based planning methods with constraint-based dynamics simulation using a finite element formulati...
In this paper we consider the problem of ^-partitioning the nodes of a graph with capacity restrictions on the sum of the node weights in each subset of the partition, and the obje...
Carlos Eduardo Ferreira, Alexander Martin, C. Carv...