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» Dynamic Acceleration Structures for Interactive Ray Tracing
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ER
2010
Springer
144views Database» more  ER 2010»
14 years 8 months ago
Building Dynamic Models of Service Compositions with Simulation of Provision Resources
Efficient and competitive provision of service compositions depends both on the composition structure, and on planning and management of computational resources necessary for prov...
Dragan Ivanovic, Martin Treiber, Manuel Carro, Sch...
TOG
2008
145views more  TOG 2008»
14 years 9 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
97
Voted
ICST
2010
IEEE
14 years 7 months ago
GraphSeq: A Graph Matching Tool for the Extraction of Mobility Patterns
Mobile computing systems provide new challenges for verification. One of them is the dynamicity of the system structure, with mobility-induced connections and disconnections, dynam...
Minh Duc Nguyen, Hélène Waeselynck, ...
ICCSA
2003
Springer
15 years 2 months ago
Web Visualization of Function-Defined Shapes
Abstract. This paper describes how function-based shape modeling can be expanded to web visualization, as well as how web-based visualization can be greatly improved by using the f...
Alexei Sourin, Lai Feng Min, Konstantin Levinski
102
Voted
SI3D
2012
ACM
13 years 5 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...