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ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICCSA
2003
Springer
15 years 9 months ago
The Role of Multi-method Linear Solvers in PDE-based Simulations
The solution of large-scale, nonlinear PDE-based simulations typically depends on the performance of sparse linear solvers, which may be invoked at each nonlinear iteration. We pre...
Sanjukta Bhowmick, Lois C. McInnes, Boyana Norris,...
VTC
2010
IEEE
165views Communications» more  VTC 2010»
15 years 2 months ago
DVB-S Signal Tracking Techniques for Mobile Phased Arrays
Abstract—A system that uses adaptive beamforming techniques for mobile Digital Video Broadcasting Satellite (DVB-S) reception is proposed in this paper. The purpose is to enable ...
Koen C. H. Blom, Marcel D. van de Burgwal, Kenneth...
QOSA
2010
Springer
15 years 2 months ago
Using QoS-Contracts to Drive Architecture-Centric Self-adaptation
Self-adaptation is now a promising approach to maximize the satisfaction of requirements under changing environmental conditions. One of the key challenges for such self-adaptive s...
Franck Chauvel, Hui Song, Xiangping Chen, Gang Hua...
RTAS
2011
IEEE
14 years 8 months ago
Deterministic and Stochastic QoS Provision for Real-Time Control Systems
—In this paper, we propose two adaptive scheduling approaches to support real-time control applications with highly varying computation times. The use of a resource reservation s...
Daniele Fontanelli, Luigi Palopoli, Luca Greco