Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
—In this paper we discuss the notion of situated evolution. Our treatment includes positioning situated evolution on the map of evolutionary processes in terms of time- and space...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Abstract. Control systems for electrical microgrids rely ever more on heterogeneous off-the-shelf technology for hardware, software and networking among the intelligent electronic ...
Many Layered Multicast (LM) congestion control schemes have been proposed to serve different users with heterogeneous bandwidth requirements. Most of the LM algorithms suffer from...
Li Zhu, Nirwan Ansari, Zafer Sahinoglu, Anthony Ve...