Adaptive hypermedia systems traditionally focus on providing personalised learning services for formal or informal learners. The learning material is typically sourced from a prop...
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...
: Network games play a fundamental role in understanding behavior in many domains, ranging from communication networks through markets to social networks. Such networks are used, a...
—We study power control in a multi-cell CDMA wireless system whereby self-interested users share a common spectrum and interfere with each other. Our objective is to design a pow...
Ozan Candogan, Ishai Menache, Asuman E. Ozdaglar, ...
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...