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WSC
1997
15 years 4 months ago
AutoMod Tutorial
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
Matthew W. Rohrer
142
Voted
CGF
2008
188views more  CGF 2008»
15 years 3 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CORR
2010
Springer
126views Education» more  CORR 2010»
15 years 3 months ago
RDFViewS: A Storage Tuning Wizard for RDF Applications
In recent years, the significant growth of RDF data used in numerous applications has made its efficient and scalable manipulation an important issue. In this paper, we present RD...
François Goasdoué, Konstantinos Kara...
IJCM
2007
205views more  IJCM 2007»
15 years 3 months ago
BTF modelling using BRDF texels
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
Jirí Filip, Michal Haindl
TOG
2008
116views more  TOG 2008»
15 years 3 months ago
A photometric approach for estimating normals and tangents
This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...