In the context of communication networks with no QoS guarantees, we describe the problem of streaming layer encoded multimedia presentation data as a two-phase decision problem. W...
The divide-and-conquer principle is a majoi paradigm of algorithms design. Corresponding cost functions satisfy recurrences that directly reflect the decomposition mechanism used i...
Background: Although many RNA molecules contain pseudoknots, computational prediction of pseudoknotted RNA structure is still in its infancy due to high running time and space con...
In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We ext...
Embedded wireless networks have largely focused on openloop sensing and monitoring. To address actuation in closedloop wireless control systems there is a strong need to re-think ...