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GRAPHICSINTERFACE
2004
15 years 5 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
DAGM
2009
Springer
15 years 5 months ago
Realistic Depth Blur for Images with Range Data
Abstract. We present a system that allows for changing the major camera parameters after the acquisition of an image. Using the high dynamic range composition technique and additio...
Benjamin Huhle, Timo Schairer, Philipp Jenke, Wolf...
CVPR
2011
IEEE
15 years 1 months ago
Repetition-based Dense Single-View Reconstruction
This paper presents a novel approach for dense reconstruction from a single-view of a repetitive scene structure. Given an image and its detected repetition regions, we model the ...
Changchang Wu, Jan-Michael Frahm, Marc Pollefeys
SI3D
2012
ACM
13 years 12 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
144
Voted
CVPR
2009
IEEE
16 years 11 months ago
Contextual Flow
Matching based on local brightness is quite limited, because small changes on local appearance invalidate the constancy in brightness. The root of this limitation is its treatme...
Ying Wu (Northwestern University), Jialue Fan (Nor...