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» Dynamic Strategies in a Real-Time Strategy Game
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SODA
2012
ACM
278views Algorithms» more  SODA 2012»
13 years 1 days ago
Beyond myopic best response (in Cournot competition)
A Nash Equilibrium is a joint strategy profile at which each agent myopically plays a best response to the other agents’ strategies, ignoring the possibility that deviating fro...
Amos Fiat, Elias Koutsoupias, Katrina Ligett, Yish...
FOSSACS
2010
Springer
15 years 4 months ago
Block Structure vs. Scope Extrusion: Between Innocence and Omniscience
Abstract. We study the semantic meaning of block structure using game semantics and introduce the notion of block-innocent strategies, which turns out to characterise call-by-value...
Andrzej S. Murawski, Nikos Tzevelekos
ICIP
2008
IEEE
15 years 11 months ago
Game-theoretic analysis of maximum-payoff multiuser collusion
Multiuser collusion is an effective attack against traitor-tracing multimedia fingerprinting, where a group of attackers collectively mount attacks to reduce their risk of being d...
H. Vicky Zhao, Wan-Yi Sabrina Lin, K. J. Ray Liu
RAS
2007
103views more  RAS 2007»
14 years 9 months ago
A decomposition approach to multi-vehicle cooperative control
We use a decomposition approach to generate cooperative strategies for a class of multi-vehicle control problems. By introducing a set of tasks to be completed by the team of vehi...
Matthew G. Earl, Raffaello D'Andrea
SI3D
2010
ACM
15 years 4 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan