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VAST
2004
ACM
15 years 10 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 9 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
TOOLS
1999
IEEE
15 years 8 months ago
Towards Integration of State Machines and Object-Oriented Languages
The goal of this paper is to obtain a one-to-one correspondence between state machines as e.g. used in UML and object-oriented programming languages. A proposal is made for a lang...
Ole Lehrmann Madsen
SOFSEM
1997
Springer
15 years 8 months ago
Path Layout in ATM Networks
This paper surveys recent results in the area of virtual path layout in ATM networks. We present a model for the theoretical study of these layouts the model amounts to covering t...
Shmuel Zaks
GECCO
2008
Springer
123views Optimization» more  GECCO 2008»
15 years 5 months ago
On hopeful monsters, neutral networks and junk code in evolving L-systems
This paper investigates L-system evolution through experiments with a simulation platform of virtual plants. The conducted simulations vary the occurrence probability of terminal ...
Stefan Bornhofen, Claude Lattaud