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VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
15 years 10 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
ICARIS
2005
Springer
15 years 10 months ago
Fugue: An Interactive Immersive Audiovisualisation and Artwork Using an Artificial Immune System
Fugue is the result of a collaboration between artist, musician and computer scientists. The result is an on-going project which provides a new way of communicating complex scienti...
Peter J. Bentley, Gordana Novakovic, Anthony Ruto
ICDCS
2002
IEEE
15 years 9 months ago
Cooperative Computing for Distributed Embedded Systems
The next generation of computing systems will be embedded, in a virtually unbounded number, and dynamically connected. The current software, network architectures, and their assoc...
Cristian Borcea, Deepa Iyer, Porlin Kang, Akhilesh...
IV
2002
IEEE
162views Visualization» more  IV 2002»
15 years 9 months ago
Infoticles: Information Modeling in Immersive Environments
This paper introduces an immersive virtual reality application that allows users to browse and explore the contents of database systems. We have implemented a visualization metaph...
Andrew Vande Moere
VR
2002
IEEE
111views Virtual Reality» more  VR 2002»
15 years 9 months ago
Reflex HMD to Compensate Lag and Correction of Derivative Deformation
A Head Mounted Display system suffers largely from the time lag between human motion and the display output. The concept of Reflex HMD to compensate for the time lag is proposed a...
Ryugo Kijima, Takeo Ojika