Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
— As the geometries of the transistors reach the physical limits of operation, one of the main design challenges of Systems-on-Chips (SoCs) will be to provide dynamic (run-time) ...
Federico Angiolini, David Atienza, Srinivasan Mura...
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Abstract The LLL algorithm aims at finding a “reduced” basis of a Euclidean lattice. The LLL algorithm plays a primary role in many areas of mathematics and computer science. ...
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...