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EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
ICCD
2006
IEEE
94views Hardware» more  ICCD 2006»
15 years 8 months ago
Reliability Support for On-Chip Memories Using Networks-on-Chip
— As the geometries of the transistors reach the physical limits of operation, one of the main design challenges of Systems-on-Chips (SoCs) will be to provide dynamic (run-time) ...
Federico Angiolini, David Atienza, Srinivasan Mura...
SI3D
2010
ACM
15 years 6 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
LATIN
2010
Springer
15 years 6 months ago
Modelling the LLL Algorithm by Sandpiles
Abstract The LLL algorithm aims at finding a “reduced” basis of a Euclidean lattice. The LLL algorithm plays a primary role in many areas of mathematics and computer science. ...
Manfred Madritsch, Brigitte Vallée
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
15 years 6 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann