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ACMACE
2006
ACM
15 years 3 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
JVCA
2002
157views more  JVCA 2002»
14 years 9 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
TCSV
2011
14 years 4 months ago
Formulating Team-Sport Video Summarization as a Resource Allocation Problem
—We propose a flexible framework to summarize team-sport videos that have been originally produced for broadcast purposes. The framework is able to integrate both the knowledge ...
Fan Chen, Christophe De Vleeschouwer
MM
1997
ACM
117views Multimedia» more  MM 1997»
15 years 1 months ago
What Should a Wildebeest Say? Interactive Nature Films for High School Classrooms
Nature documentaries play an important role in high school biology classrooms, yet they deliver a passive and biased account of the behavior of organisms. To engage students in mo...
Brian K. Smith, Brian J. Reiser
AIIDE
2008
15 years 2 days ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas