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NETGAMES
2004
ACM
15 years 8 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
137
Voted
CSE
2009
IEEE
15 years 10 months ago
A Survey of Human Computation Systems
—Human computation is a technique that makes use of human abilities for computation to solve problems. The human computation problems are the problems those computers are not goo...
Man-Ching Yuen, Ling-Jyh Chen, Irwin King
144
Voted
FOCS
2009
IEEE
15 years 10 months ago
Convergence to Equilibrium in Local Interaction Games
— We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which ...
Andrea Montanari, Amin Saberi
141
Voted
CMSB
2006
Springer
15 years 7 months ago
Rewriting Game Theory as a Foundation for State-Based Models of Gene Regulation
We present a game-theoretic foundation for gene regulatory analysis based on the recent formalism of rewriting game theory. Rewriting game theory is discrete and comes with a graph...
Chafika Chettaoui, Franck Delaplace, Pierre Lescan...
124
Voted
CORR
2006
Springer
95views Education» more  CORR 2006»
15 years 3 months ago
Naming Games in Spatially-Embedded Random Networks
We investigate a prototypical agent-based model, the Naming Game, on random geometric networks. The Naming Game is a minimal model, employing local communications that captures th...
Qiming Lu, Gyorgy Korniss, Boleslaw K. Szymanski