Sciweavers

13866 search results - page 144 / 2774
» Dynamical Systems Game
Sort
View
154
Voted
JSAC
2011
185views more  JSAC 2011»
14 years 10 months ago
Joint Dynamic Resource Allocation and Waveform Adaptation for Cognitive Networks
This paper investigates the issue of dynamic resource allocation (DRA) in the context of multiuser cognitive radio networks. We present a general framework adopting generalized si...
Zhi Tian, Geert Leus, Vincenzo Lottici
132
Voted
ACMACE
2006
ACM
15 years 9 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
124
Voted
DSS
2008
79views more  DSS 2008»
15 years 3 months ago
Game-theoretic modeling and control of military operations with partially emotional civilian players
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively ...
Mo Wei, Genshe Chen, Jose B. Cruz Jr., Leonard Hay...
137
Voted
ACMACE
2009
ACM
15 years 10 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
FDG
2009
ACM
15 years 10 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool