—We address a discrete-time, pursuit-evasion game with alternate moves played between two kinds of players: the pursuer and the evader. The pursuer wishes to capture the evader w...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
— We consider generalized noncooperative Nash games with “shared constraints” in which there is a common constraint that players’ strategies are required to satisfy. We add...
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...