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122
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CDC
2008
IEEE
100views Control Systems» more  CDC 2008»
15 years 12 months ago
A pursuit game with range-only measurements
—We address a discrete-time, pursuit-evasion game with alternate moves played between two kinds of players: the pursuer and the evader. The pursuer wishes to capture the evader w...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
156
Voted
CW
2006
IEEE
15 years 11 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
CDC
2009
IEEE
133views Control Systems» more  CDC 2009»
15 years 10 months ago
New insights on generalized Nash games with shared constraints: Constrained and variational equilibria
— We consider generalized noncooperative Nash games with “shared constraints” in which there is a common constraint that players’ strategies are required to satisfy. We add...
Ankur A. Kulkarni, Uday V. Shanbhag
168
Voted
TEDU
2008
126views Education» more  TEDU 2008»
15 years 5 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
EL
2002
181views more  EL 2002»
15 years 5 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen