This paper presents the dynamics of multi-agent reinforcement learning in multiple state problems. We extend previous work that formally modelled the relation between reinforcemen...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Today's society is largely connected and many real life applications lend themselves to be modeled as multi-agent systems. Although such systems as well as their models are d...
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...